Difficulty, in the simplest terms, is like the game of "Goldilocks and the three bears" - it can't be too hard, it can't be too easy, it has to be just right.

There are different ways to adjust difficulty in a game, such as:

When designing difficulty, it's important to consider the target audience of the game and adjust the difficulty accordingly. A game that is too easy will not be engaging for experienced players, while a game that is too difficult will be frustrating for casual players. It's also important to test the game with players and gather feedback to make sure that the game is well-balanced in terms of difficulty.

Difficulty is a key factor in game design, it's important to design it in a way that is balanced, engaging and it should enhance the player's sense of immersion. By providing players with a variety of difficulty options and adjusting the game accordingly, you can make the game experience more fun and challenging. Just like a game of Goldilocks and the three bears, you've got to find the perfect difficulty that is not too hard and not too easy, but just right.