Rewards, in the simplest terms, are the virtual pat on the back that players get for completing objectives and achieving milestones. It's like the prize at the end of a cereal box, but instead of a toy, it's a new weapon or ability. And just like cereal, it's important to make sure the rewards are sweet and satisfying.

There are different ways to adjust rewards in a game, such as:

When designing rewards, it's important to consider the target audience of the game and adjust the rewards accordingly. A game that has a low rewards system will not be engaging for experienced players, while a game that has a high rewards system will be overwhelming for casual players. It's also important to test the game with players and gather feedback to make sure that the game is well-balanced in terms of rewards.

Rewards is a key factor in game design, it's important to design it in a way that is balanced, engaging and it should enhance the player's sense of achievement and motivation to continue playing. By providing players with a variety of rewards options and adjusting the game accordingly, you can make the game experience more fun and satisfying. And let's be real, who doesn't love a good reward? It's like winning a stuffed animal at the carnival, it's a satisfying feeling of accomplishment. So, let's make sure to keep the rewards in check, and let the players enjoy the game without feeling like they're playing for nothing.